What do you want to know about Torment: Tides of Numenera?

How does level and skill progression look like? How important is it?

Character levels and skills seem quite unique for Numenera compared to other systems. According to Monte's blogs characters with level 1 are already quite strong and maximum level is 6. Skills and their usage seem very descriptive and their interpretation left to GM. Then there are also experience points that can be used to directly affect events in game.

How is the system going to be implemented? Obviously P&P game can have infinite skills with new ones made on the spot, but it's not possible in computer game. Is there a list of available skills, like for example in Fallout? If not, then how do we use a certain skill in certain situation, and how do we know our proficiency in each skill?

Does everything have a level in the game? Does it directly affect mechanics like in D&D games (skills requiring certain levels, spells affecting creatures of X dice)?

Will we feel character progressing and getting stronger? Or is it purposely made insignificant to get more realistic human learning and focus more on story?

244 votes
Vote
Sign in
Signed in as (Sign out)
You have left! (?) (thinking…)
globbiglobbi shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

1 comment

Sign in
Signed in as (Sign out)
Submitting...

Feedback and Knowledge Base